Wii U Loadiine Games

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I know a lot of Wii-U owners have always wanted to be able to use a USB port for a hard drive to backup and load their favorite games or homebrew. For quite a while we have only been able to use the SD card to load homebrew and backups on the Wii-U, which is fine since you can a get big SD cards pretty cheap these days, but now USB loading is possible!!

Thanks to the Brazillian team and everyone in the scene we can now use the USB port for super big HDD or even USB pen drives to store all of our favorite games and homebrews. Below is the FAQ about what works and what doesn’t work and how to do it yourself.

Wii u loadiine gx2 games download

Wii U Loadiine Ready Games

This game also has a multiplayer mode, which stays true to what exists in the individual game mode. Whoever has a Wii U can not miss the call – you have to play this game. Bayonetta 2 features a long history and many hours of exciting and challenging game play. Bayonetta 2 finds our heroine fighting angels and demons in supernatural. Virtual console injector. Mod of Loadiine 4.0, loads VC ROM files at launch instead of injecting them into memory like other tools. N1ghty: Unreleased/Proof of concept Loadiine: The first backup loader for WiiU games. Launches extracted games located on SD card. Covers Loadiine v1.0a to v4.0 Golden45, Dimok: Thread: Git: Loadiine GX2: Newer.

FAQ:

  • If you want to install on HDD, you need to format your HDD to WiiU format. Attention it will DELETE everything on that drive. DO NOT USE THE DRIVE YOU USE FOR vWII!
  • You can use any USB drive, Hard Drive or Pen Drive. Some Hard Drives will require external power or a Y Cable
  • You might want to turn HDD sleep mode OFF before installing game to USB.
  • The downloaded games need to be the region of your Wii U. You can install game from another region but it will not launch.
  • The games will be playable online!
  • You can install as many games as you want on your system as long as you have enough space, but only one at a time, because of the folder limitation.
  • Already purchased DLC are working. You can purchase new DLC too.
  • You can’t use non legit DLC. Use Loadiine with DLC support for that.
  • You can update the game (remove the server filters or use NNUPatcher before launching the game) or use WUP installer to install manually.
  • You can transfer games installed to you Hard drive to your internal storage and it will run fine
  • You can install games to internal storage without installing to USB
  • If you have an existing savegame/DLC/Update for your game on your internal storage, move it to you USB before installing the game to USB or you’ll lose your savegame!
  • To install your Loadiine save into the console, use Saviine homebrew. Guide available here, or a youtube video tutorial here.
  • NUS downloads DO NOT contain the tik file, you need to extract the ticket from the WUD file.
  • You can’t dump the ticket from your console, you can’t dump a game is WUD format. stop asking
  • DO NOT ASK HOW TO MAKE OR DUMP A WUD, it’s NOT POSSIBLE. release group are releasing games WHEN THEY DECIDE. That’s all.
  • if the game is not on that site, or is present but “nuke”, it means the WUD does not exist for this game. No need to search for tickets.
  • You can install ONLY disc based games. eShop version can’t be installed because there’s no WUD version of them.
  • You CANNOT use your loadiine ready games with this method
  • You cannot brick your WiiU with this method, as long as you try games and updates. DO NOT TRY TO INSTALL ANYTHING ELSE (like system titles) OR YOU WILL BRICK.
  • Don’t install games you bought on eShop with this method. (unknown what would happen, just be safe and don’t mess your tickets already installed officially)

How to do:

  1. Get the game from NUS, do not decrypt. Be sure it’s the same region than your console!
    you can use:
    – JNUSTool with “-dlEncrypted” command, (Recommended program !!!)
    – or NUSGrabber,
    – or NewNUSGrabberDO NOT USE :
    Uwizard (wrong filename),
    or
    NUS Grabber GUI (it’s outdated!),
  2. put the game files (.app, .h3, etc.) on your SD card, in SD:/Install/ folder
  3. get the ticket for your game (extracted from a WUD file). Be sure it’s the same region than your console!
    Note: you don’t need ALL the rar files to extract the full 25GB wud. Only the first .rar or .r01 file is enough to extract an incomplete wud and get the ticket.
  4. Edit the ticket (title.tik located in folder sys/02/)
    with this tool : https://gbatemp.net/threads/release-wii-u-ticket-modifier.445553/
    or manually : here (not an exact method, trial and error!).
  5. be sure your modified ticket is named “title.tik” if not, rename it.
  6. put the modified title.tik in the SD:/Install/ folder too.
  7. Put SD card into Wii U
  8. Plug in your WiiU Hard drive to your Wii U (if you want to install to USB)
  9. Eject any inserted game disc
  10. Launch the homebrew launcher
  11. Launch the modified wup installer (this WUP installer will not let you install system titles, so you can’t brick !)
  12. Press X button to install to HDD, or press A to install to internal memory.
  13. let the game install. You will see an incorrect % progress (such as 300% or more depending on the game) don’t worry and let it finish.
  14. When the install ends you will be rebooted back into the homebrew launcher, exit it and your games will be installed!
  15. delete ALL the files located on your SD:/install/ folder. You can now install another game.

Not responsible if your Wii U bricks

All credit for this method goes to Brazilian team, King Cerelepe for testing

Loadiine is a WiiU backup loader.It can load extracted game format from SD Card.


  • 3Usage
  • 5Changelog

WiiU Version

Loadiine v4.0 works on WiiU version 5.3.2.

There are modded loadiine v3.0 and v4.0 which support 4.1, 5.0 and 5.1, see at the bottom of the page to get these versions.

Loadiine does NOT work yet on WiiU 5.4 or 5.5.x


Compatibility List

Wii U Loadiine Games


Usage

Installation

Loadiine does not need an installation on SD card. You need to use a browser exploit to launch it.

Wii U Loadiine Games Ds


Launching loadiine is done in two steps :

  • 1. Launching the Kernel exploit for loadiine.
  • 2. Launching loadiine.


The Kernel exploit and Loadiine can be found on public servers, for example:

  • http://exploit.wiiubrew.net/ provided by EclipseSin. Contains: Loadiine v1.0 to v4.0, including many other modded versions and homebrew.
  • http://maschell.de/loadiine_maschell/ provided by Maschell.
  • http://wj44.bplaced.com/ provided by wj44. Contains: Loadiine 4.0 (Dimok), Loadiine 4.1 (MLT), additional tools and some early homebrew games
  • http://wiiu.rapidraid.de/ provided by RapidRaid. Contains: Loadiine v3.0 and v4.0
  • http://spiffyhacks.com/wiiu/ provided by Deakphreak. Contains: Loadiine v3.0 and v4.0

If you want to host loadiine on your own local server, or to get more informations how to use Loadiine, you can refer to the release thread.

Wii U Loadiine Game Collection

Controls

Installer

Menu

To load another game

Game folder structure

The games are located on FAT32 SD card, in extracted file system format (not in .wud or .wux file format).

In the created game folder, copy the code, content and meta folders.Example:

The savegames will be created automatically by Loadiine in sd:wiiusaves folder.


Related tools

To dump the content folder, you can use TCPGecko or a modified version of Saviine.

To dump the rpx and rpl files from the code folder, you can use Dumpiine.

To get the game's values needed for app.xml and cos.xml, you can use Loadiine XML Dumper.

Changelog

v4.0

  • Supports XML value parsing to fix lot of incompatible games (app.xml, cos.xml)
  • Uses some default XML values if xml files are missing

v3.0

  • Adds supports to boot games with MiiMaker (app)
  • No more RPX/RPL file size limit (65.7MB per file should be enough for all games)
  • sort of game list by name (case insensitive)
  • Adds Y button to mount game without autobooting, and exit to system menu. game can then be launched manually from any compatible title (SSBU, Miimaker, etc.)

v2.0

  • New folder structure
  • Speed load time X10
  • maximum RPX+RPL size is now 25.47MB
  • Adds Autoboot to disc.

v1.0a

Loadiine
  • Works with SSBU (disc) or SSBU (eshop) only.
  • Game executable RPX+RPL combined size can't be bigger than SSBU RPL+RPX combined size (22MB)
  • game's RPX can't be bigger than 4MB


Modded versions

  • v3.0 mod, by Maschell. Uses a different save path per profile.
  • v3.0 mod, by Ptitleray. Version compatible with WiiU 4.1 and WiiU 5.0.0
  • v4.0 mod, by NotKit. Version compatible with WiiU 5.0.0 and WiiU 5.1.0
  • v4.1, by MLT. Mod of v4.0. Add supports to boot games with Art Atelier (disc) and KaraokeU (eshop)

Note: This new booting method are not using autoboot. A is still auto-booting the inserted disc (SSBU or Art atelier), and X is still auto-booting MiiMaker. If you want to use KaraokeU you need to mount the game with Y to exit to the WiiU menu and then launch KaraokeU (or miimaker, or disc).

  • v4.0 flow, by Kasai07. Add cover display on the gamepad. cover need to be 160x225 icone.tga placed in main game's folder (alongside the content, meta, and code folder)
  • v4.0 + Pygecko, by Onion Knight. Fix and add pygecko auto-launching to Loadiine 4.0

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